In 2016, the company announced that it would start publishing games from other companies, and that their first published game would be Azure Striker Gunvolt: Striker Pack. The success of Shovel Knight allowed Yacht Club Games to branch out and expand to offer publishing services. The game was ported to OS X and Linux in September 2014 followed by the PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One in April 2015 then finally to the Nintendo Switch in March 2017. We broke through so many stretch goals, were beyond thankful for the community and their support, and we look forward to sharing the development process as we move forward. Yacht Club Games circa 2018įollowing the successful Kickstarter campaign, the game was released for PC, Nintendo 3DS and Wii U in June 2014. The additional stretch goals included a four-player battle mode, a mission-based challenge mode, an additional mode that swaps all the characters’ genders and additional playable story campaigns for three boss characters. The campaign was extremely successful reaching their goal in late March and went on to collect a total of $311,502, fulfilling all stretch goals that were set by Yacht Club Games. Shovel Knight was announced on Maalongside the launch of their Kickstarter campaign with the goal to reach a minimum of $75,000 for the development of the game. in order to launch a Kickstarter campaign to fund the development of the game. The first year of work after Yacht Club Games was officially formed in 2011 was to flush out the concept for their Shovel Knight idea by creating artwork, stages, character designs, etc. With the concept of Shovel Knight, the work to form Yacht Club Games began. Thread starter Regiruler Start date Mar 11, 2022. They both thought that the move would be better suited with a shovel opposed to a sword, and the idea of Shovel Knight was born. Mina The Hollower Slacker Backer Pre-Orders - Close April 10th - Contribute to Remaining Stretch Goals. The conversation evolved into discussion around creating their own game in the style of the Nintendo Entertainment System and eventually the down thrust move from Zelda II: The Adventure of Link was brought up as a move that both designers liked. The inspiration behind forming Yacht Club Games started by former WayForward Technologies employees Nick Wozniak and Sean Velasco discussing older style video games that they grew up with. Yacht Club Games is an American independent video game development studio and publisher that was founded in 2011 by former WayForward Technologies employee Sean Velasco.
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